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The Jennifer Morgue by Charles Stross
Cover Artist: Steve Montiglio
Review by Ernest Lilley
Golden Gryphon Press Hardcover  ISBN/ITEM#: 1930846452
Date: November, 2006 List Price $25.95 Amazon US / Amazon UK / Show Article /

What do you do when you discover your stuck in a spy novel channeling James Bond...and the villain is writing the script even as you dodge bullets, dance with beautiful damsels, and generally piss off your girlfriend? Oh, yes, and naturally nothing less than saving the world is at stake. All that pretty much sums up the plight of computer geek/magic maven British intel agency operative Bob Howard. He works for an agency know as The Laundry, whose mission is to keep other worlds in the metaverse from leaking into ours, creating generally bad results and the appearance of magic in our universe. Coding, it turns out, is a lot like incantation, and mathematics is the root of all magic, so the last line of defense for our world is, well, geeks like us. This volume also includes a nifty short story "Pimpf" with Bob saving a new hire from the clutches of an insidious computer game, as well as a nice essay on "The Golden Age of Spying."

From official release/information:

Book Description Bob Howard—a T-shirt–wearing computer geek and field agent for the super-secret British government agency The Laundry—must save the world from eldritch horrors, codenamed Jennifer Morgue, in this fast-paced spy thriller. Bob's current mission is to stop the evil Ellis Billington from achieving world domination, but he must overcome obstacles including the Gravedust device, which permits communication with the dead; destiny-entanglement protocol; banishment weapons; and Ramona Random, a lethal but beautiful agent for the U.S. counterpart to The Laundry. Billington plans to raise the eldritch horror Jennifer Morgue from the vasty deeps, and communicate with a dead warrior for the purpose of ruling the world. Blending physics and applied mathematics with the practice of summoning and demonology, this spy-meets-horror novel will keep sci-fi fans on the edge of their seats. This volume also includes a bonus story, "Pimpf," featuring agent Bob Howard in the world of virtual gaming, as well as an afterword entitled "The Golden Age of Spying."

(Source: Golden Gryphon Press)

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