Wild Cards: A Mutants & Masterminds Campaign Setting
by John Jos. Miller
Edited by Steve Kenson
Review by Drew Bittner
Green Ronin Publishing Hardcover ISBN/ITEM#: 1934547115
Date: 9 July 2008 List Price $39.95 Amazon US / Amazon UK
The Wild Cards series, edited by George R.R. Martin and Melinda Snodgrass, has become the longest-running shared world series in science fiction. Now John Jos. Miller, one of the series' original writers, takes the story back to its roots for the Mutants & Masterminds game system. Players can take on the roles of aces (the rare, superpowered but normal-looking folk who win the wild card lottery), jokers (deformed and freakish but often powerful individuals) and nats (ordinary humans) who live in this strange but exciting world.From official release/information:
In 1946, an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the Wild Card virus died, and some say they were the lucky ones. Of the survivors, ninety percent were mutated into the hideous freaks known as "Jokers". Only one percent became "Aces," people gifted with superhuman powers.
In 1985, George R.R. Martin and a stellar group of authors introduced readers to the world of Wild Cards; now the series spans 18 books and several comic book miniseries.
In the summer of 2008, players of the superhero-based Mutants & Masterminds game system can make this world their own with the Wild Cards campaign setting, written by series author John Jos. Miller.
Inside this beautifully illustrated book you will find a full history the setting, profiles and game stats for dozens of major characters, background information and rules on the Wild Card virus, an introductory adventure, and advice on running your own Wild Cards campaign.
(Source: Green Ronin Publishing)